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How to play backgammon
Backgammon is a game for only two players, played on a board of 24 narrow
triangles called points. The triangles alternate in colour and are grouped
into four quadrants of six triangles each. The quadrants are referred to as
a player's home board and outer board, and the opponent's home board and
outer board. The home and outer boards are separated from each other by a
ridge down the centre of the board called the bar.
A board with the checkers in their initial
position.

The points are numbered for either player
starting in that player's home board. The outermost point is the 24 point,
which is also the opponent's one point. Each player has fifteen checkers of
his own colour. The initial arrangement of checkers is, 2 on each player's
24 point, 5 on each player's 13 point, 3 on each player's 8 point, and 5 on
each player's 6 point.
Both players have their own pair of dice and a
dice cup used for shaking. A doubling cube, with the numerals 2, 4, 8, 16,
32, and 64 on its faces, and is used to keep track of the current stake of
the game. The object of the game is for a player to move all of his checkers
into his own home board and then bear them off. The first player to bear off
all of his checkers wins the game.
Direction of movement of White's checkers. Red's checkers move in the
opposite direction.

Start the game, each player
throws a single dice. This determines who goes first and the numbers to be
played. If equal numbers come up, then both players roll again until they
roll different numbers. The player throwing the higher number now moves his
checkers according to the numbers showing on both dice.
After the first roll, the players
throw two dice and alternate turns.
The roll of the dice indicates how many points, or pips, the player is to
move his checkers. The checkers are always moved forward, to a
lower-numbered point.
The following rules apply
-
A checker may be moved only
to a place that is not occupied by two or more opposing checkers.
-
The numbers on the two dice
constitute separate moves. For example, if a player rolls 5 and 3, he
may move one checker five spaces to an open point and another checker
three spaces to an open point, or he may move the one checker a total of
eight spaces to an open point, but only if the intermediate point
(either three or five spaces from the starting point) is also open.
-
A player who rolls doubles
plays the numbers shown on the dice twice. A roll of 6 and 6 means that
the player has four sixes to use, and he may move any combination of
checkers he feels appropriate to complete this requirement.
-
A player must use both
numbers of a roll if this is legally possible (or all four numbers of a
double). When only one number can be played, the player must play that
number. Or if either number can be played but not both, the player must
play the larger one. When neither number can be used, the player loses
his turn. In the case of doubles, when all four numbers cannot be
played, the player must play as many numbers as he can.
-
A point occupied by a single
checker of either colour is called a blot. If an opposing checker lands
on a blot, the blot is hit and placed on the bar.
-
Any time a player has one or
more checkers on the bar, his first obligation is to enter those
checker's) into the opposing home board. A checker is entered by moving
it to an open point corresponding to one of the numbers on the rolled
dice.
-
If neither of the points is
open, the player loses his turn. If a player is able to enter some but
not all of his checkers, he must enter as many as he can and then
forfeit the remainder of his turn.
-
After the last of a player's
checkers has been entered, any unused numbers on the dice must be
played, by moving either the checker that was entered or a different
checker.
-
At the end of the game, if the
losing player has borne off at least one checker, he loses only the value
showing on the doubling cube (1 point, if there have been no doubles).
However, if the loser has not borne off any of his checkers, he is gammoned
and loses twice the value of the doubling cube. Or, worse, if the loser has
not borne off any of his checkers and still has a checker on the bar or in
the winner's home board, he is backgammoned and loses three times the value
of the doubling cube.
When you buy this board game, it
should come with all the rules, and how to play it, have fun and remember
gambling is a mugs game, so just play it for fun.
Please
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